Create PBR materials and VFX textures from composable GPU shader nodes.
Use Aqueduct's built-in node library or extend it.
Check out interactive snapshots of Aqueduct material graphs.

Basic material example

Basic material example

Complex material example

Complex material example

Complex material example

Complex material example

Complex material example

Complex material example

Complex material example

Complex material example
Animate VFX with time expressions and custom shaders. Export loops as image sequences or sprite sheets.
View Aqua Field Ripples →
Sync channel-packed material .uasset files and texture maps to Unreal. Edit your graph and see materials update in real-time.
aqueduct-sh/aqueduct-unreal
Work alongside agents like Claude Code and Codex to make new shader-based custom nodes with adjustable parameters.
claude mcp add -t http aqueduct https://mcp.aqueduct.sh codex mcp add aqueduct --url https://mcp.aqueduct.sh Done. I created a custom Stone Vein Field node and wired it into the material. Vein width, direction, branching, and breakup are adjustable parameters.

Send and receive links to fully editable material graphs that render live in the browser.
View Stylized Limestone →